On May 24, 1844, the line was officially opened as Morse sent his famous words “What hath God wrought” from the B&O’s Baltimore station to the Capitol Building along the wire.
Interesting…he was a Preacher’s Kid (like yours truly) and an artist.
Watch this video of the guy credited for coining the term ‘Web 2.0′:
“We’re moving…out of the world in which applications are driven by people typing on keyboards and much more into a world in which collective intelligence applications are going to be driven by the data exhaust of our devices”
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LA Times has a good article up on this guy. I like this part:
He is urging young entrepreneurs and engineers to stop making some of the sillier software that lets Facebook users throw virtual sheep at their friends or download virtual beer on iPhones, and instead start making a real difference in the world.
Way overproduced but they touch on some good themes:
The collaborative workspace offered by new technologies is one theme that is pretty promising…and that’s a cool story about the gold company crowdsourcing.
Superstruct, an online game about global issues developed at the Institute For the Future (IFTF), a non-profit think-tank specializing in forecasting, is one of four “massively multiplayer forecasting games” (MMFGs) IFTF is pioneering as part of a “new research platform.”
The organization describes MMFGs as “collaborative, open-source simulations of imagined future scenarios,” which are “designed to address real world problems by harnessing the wisdom of crowds.”
Superstruct, which was introduced October 6, is a six-week experiment that will end November 17. Its premise is to challenge players to save a world on the verge of oblivion due to an imminent population collapse in 2019. In that capacity, they must work collaboratively to stave off disaster posed by five so-called “SuperThreats”: widespread famine (called Ravenous in the game); “crippling pandemics” (Quarantine); natural disaster leading to “mass homelessness” (Generation Exile); rampant computer crime that leads to major breakdowns in key networks and the political process (Outlaw Planet); and a “global fuel war” (Power Struggle). In the game, existing family, governmental, and corporate structures are insufficient to meet these crises. Users plan their personal futures by creating Websites, producing blogs and wikis, and uploading podcasts and videos.